import { BuffPositive, BuffType } from "js/typeDefine/typeDefine";

export default {
    190001: {
        name: '流血',
        buffType: BuffType.Blood,
        positive: BuffPositive.Negative,
        triggerCd: 3000,
        cd: 9000,
        bloodHurtPer: 3,
        introduce: '每隔3秒掉血一次,持续9秒'
    },
    190002: {
        name: '中毒',
        buffType: BuffType.Poison,
        positive: BuffPositive.Negative,
        stack: [5, 0],
        triggerCd: 3000,
        poisonHurt: [3, 0.5],
        introduce: '每隔3秒掉血一次'
    },
    190003: {
        name: '硬甲',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升护甲value1%,持续5秒',
        value1: [15, 5],
        cd: 5000,
        attris: {
            defPer: [15, 5, 0]
        }
    },
    190004: {
        name: '速攻',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 0],
        introduce: '每层提升value1点攻速,最高可叠stack',
        value1: [2, 2],
        attris: {
            attackSpeed: [2, 2, 0]
        }
    },
    190005: {
        name: '锋利',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 0],
        value1: [0.5, 0.5],
        value2: [1, 0.5],
        introduce: '每层提升value1%的暴击伤害,最高可叠stack',
        attris: {
            critHurt: [0.5, 0.5, 0]
        }
    },
    190006: {
        name: '抵抗',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升电抗,毒抗,火抗各30%,持续5秒',
        cd: 5000,
        attris: {
            lDef: [30, 0, 0],
            sDef: [30, 0, 0],
            fDef: [30, 0, 0]
        }
    },
    190007: {
        name: '灵力',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 0],
        value1: [1, 1],
        introduce: '每层提升value1%攻击,最高可叠stack',
        attris: {
            attackPer: [1, 1, 0]
        }
    },
    190008: {
        name: '护体',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 0],
        value1: [1, 1],
        introduce: '每层提升value1%护甲,最高可叠stack',
        attris: {
            defPer: [1, 1, 0]
        }
    },
    190009: {
        name: '精准',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 0],
        value1: [0.5, 0.5],
        introduce: '每层提升value1%命中率,最高可叠stack',
        attris: {
            hit: [0.5, 0.5, 0]
        }
    },
    190010: {
        name: '敏捷',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 1],
        value1: [0.5, 0.1, 0, 0, 'floor'],
        introduce: '每层提升value1%闪避率,最高可叠stack',
        attris: {
            dodge: [0.5, 0.1, 0, 0, 'floor']
        }
    },
    190011: {
        name: '尖锐',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [20, 0],
        value1: [1, 1],
        introduce: '每层提升value1%穿透,最高可叠stack',
        attris: {
            puncturePer: [1, 1, 0]
        }
    },
    190012: {
        name: '狂暴',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: [5, 1],
        value1: [2, 1],
        introduce: '每层提升value1%暴击伤害,最高可叠加stack层',
        attris: {
            critHurt: [2, 0, 1]
        }
    },
    190013: {
        name: '守护',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升暴抗20%,持续5秒',
        cd: 5000,
        attris: {
            antiCrit: [20, 0, 0],
        }
    },
    190014: {
        name: '强攻',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升攻击20%,持续10秒',
        cd: 10000,
        attris: {
            attackPer: [20, 0, 0]
        }
    },
    190015: {
        name: '坚韧',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升暴免30%,持续5秒',
        cd: 5000,
        attris: {
            antiCritHurt: [30, 0, 0],
        }
    },
    190016: {
        name: '急速',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升value1点攻速和value2%攻击力,持续10秒',
        value1: [800, 100],
        value2: [30, 5, 0],
        cd: 10000,
        attris: {
            attackSpeed: [800, 100, 0],
            attackPer: [30, 5, 0],
        }
    },
    190017: {
        name: '冲锋',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '降低value2%的自身护甲提升value1%的攻击,提升value3%的暴击率,持续4秒',
        value1: [10, 10],
        value2: [-25, 2, 0],
        value3: [1.5, 1.5, 0, 0, 'floor'],
        cd: 4000,
        attris: {
            attackPer: [10, 10, 0],
            crit: [1.5, 1.5, 0, 0, 'floor'],
            defPer: [-25, 2, 0]
        }
    },
    190018: {
        name: '固守',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        // introduce: '减少value1%受到的伤害,持续1.5秒',
        introduce: '提升value1%的护甲,持续5秒',
        // value1: [50, 0],
        value1: [50, 20],
        cd: 5000,
        attris: {
            // reduceHurt: [50, 0, 0]
            defPer: [50, 20, 0]
        }
    },
    // 
    190019: {
        name: '庇佑',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        // introduce: '减少value1%受到的伤害,持续1.5秒',
        introduce: '降低受到value1%的伤害,持续10秒',
        // value1: [50, 0],
        value1: [15, 5],
        cd: 10000,
        attris: {
            // reduceHurt: [50, 0, 0]
            reduceHurt: [15, 5, 0]
        }
    },
    190020: {
        name: '守护',
        buffType: BuffType.Attri,
        positive: BuffPositive.Positive,
        stack: 0,
        introduce: '提升护甲value1%,持续5秒',
        cd: 5000,
        value1: [30, 20],
        attris: {
            defPer: [30, 20, 0]
        }
    },
}